Sword Art Online Hollow Realization Swords of the Faithful Imssion

2016 video game

Sword Fine art Online: Hollow Realization
Sword Art Online Hollow Realization boxart.png
Developer(s) Aquria
Publisher(s) Bandai Namco Entertainment
Series Sword Art Online
Platform(south) PlayStation 4, PlayStation Vita, Microsoft Windows, Nintendo Switch
Release PlayStation iv, PlayStation Vita
  • JP: October 27, 2016
  • WW: November eight, 2016
Microsoft Windows
  • WW: October 27, 2017
Nintendo Switch
  • JP: April 25, 2019
  • WW: May 24, 2019
Genre(south) Role-playing
Mode(south) Single-thespian, multiplayer

Sword Art Online: Hollow Realization ( ソードアート・オンライン -ホロウ・リアリゼーション- , Sōdo Āto Onrain -Horō Riarizēshon- ) is a video game developed by Aquria and published by Bandai Namco Entertainment for the PlayStation four, PlayStation Vita, and Windows PC, based on the Japanese light novel series, Sword Art Online. It is the fourth video game in the series and the successor to Sword Fine art Online: Lost Song. Hollow Realization was released on Oct 27, 2016 in Japan,[1] and on November 8, 2016 for North American and European territories.[2] [3] A Nintendo Switch version of the game was released on April 25, 2019 in Nihon, and worldwide on May 24th, 2019.[4]

Gameplay [edit]

Different in Sword Art Online: Hollow Fragment and Lost Song, a party in Hollow Realization consists of iv characters including the player, instead of three.[5] [6] While HF is played like a function-playing game and LS like an activity office-playing game, HR is based on HF 'due south mode, but with activeness elements integrated.[7] Characters tin be customized through in-game grapheme creation, with gender, height, effigy, weapons, and physical appearance child-bearing.[eight] Additionally, over 300 non-actor characters announced in the game, with all of them being recruitable to bring together the player's party. Players can create special bonds with these characters by giving equipment to them. Strengthening the bond also increases the character's strength.[9]

A new boxing system also features in Hollow Realization, where the four-person team of players fight monsters using sword skills in a similar fashion to the original Sword Art Online game. Players can too straight and receive guidance from political party members in collaborating to perform team strategies and attacks.[two] Players perform concatenation attacks with political party members using a "Switch" arrangement for greater impairment output confronting powerful monsters, including charged attacks and aerial combos.[two] [10] This includes "Named Monsters", which are monsters with pregnant forcefulness that appear without warning.[8] Ready in a "wider world", Hollow Realization features monsters new to the series.[9] A healing system in the game allows defeated characters to rejoin the battle equally long as teammates are yet fighting.[10] The game features online multiplayer.[7]

Hollow Realization is approximately 30 to forty hours in length; withal, completely finishing the game such as leveling up to the highest level and completing all the quests will take the player approximately 70 to 100 hours.[eleven] The game has downloadable content, including the free expansion pack Fighters of the Blue Sky, featuring Sword Art Online: Lost Song characters Pelting and Vii, a new PvP feature, and an boosted story.[12] The paid expansion pack Shrine Maiden of the Abyss, adds an boosted three chapters.[12]

Synopsis [edit]

[...] You've always had to start at not-level 1 in all of the previous games—you know how Kirito would be level 100 at the start of the previous games, because he's already that level? I wanted to create a Sword Art Online game where players tin can get-go from level 1. That'southward the gameplay experience I would like to provide players. [...] Now, the player can experience how Kirito adventures through the world of Sword Art: Origin from the base level.

Yosuke Futami, producer[11]

Hollow Realization takes place in Sword Art: Origin, a restoration of Aincrad titled Ainground,[11] with intentions of research and development[xiii] in the year 2026, three years later on the original Sword Art Online event.[xiv] However, unlike in Sword Art Online, Ainground is i big floor, instead of multiple, while the castle itself was renamed to Aincrad,[seven] where several monsters tin be battled.[two]

The main graphic symbol of the game is a xiv-year old AI, known as Premiere,[fifteen] that travels with Kirito.[vi] Although she is part of the game's initial release, a later on patch would tweak her "vocabulary and personality" in-game to a "specific grapheme", based on keywords in Twitter tweets every bit office of a promotional campaign featuring the character.[16] These conversations with Twitter users would dictate her personality over fourth dimension and ultimately determine if she would go a "good girl" or "bad daughter" in-game.[17]

Other prominent characters from the franchise such equally Asuna, Leafa, Sinon, Lisbeth and Silica also feature.[2]

Development [edit]

The game was teased at Tokyo Game Prove 2015 in September[13] with the working title of SAO IV.[18] Information technology was officially announced at Dengeki Bait-and-switch Fall Fest by Bandai Namco on October 3.[19] Co-ordinate to Bandai Namco Games producer Yosuke Futami, the game was devised with the thought of Kirito starting the game at level one.[6] A Western release appointment was later appear, with Hollow Realization releasing in Japan on October 27 and internationally on November 8.[twenty] The North American Vita release is digital-only.[12]

Players who pre-ordered Sword Art Online: Hollow Realization via the PlayStation Store in Nippon proceeds a one-calendar week early on admission into role of the game's main story.[12] The game will feature Japanese voices coupled with English, French, German, Italian, and Spanish subtitles.[21] The opening theme is "Windia" by Luna Haruna.[22] The catastrophe theme is "Two of Us" by Haruka Tomatsu. An advertizement campaign for the game, titled "Sword Art On-Nyaine", featured cats playing with toys merely with Hollow Realization sounds dubbed over them.[23]

A DLC called Affiliate 1: Explorer of Illusory Mists became available starting on May xvi, 2017.[24] On July 21, 2017 the second expansion[25] was released with the title Chapter II: Tuner of Causality. The final mail-release content was released on September 26, 2017 endmost the Abyss of the Shrine Maiden saga and information technology was titled Chapter III: The One Who Opposes God released on September 26, 2017.[26] [27]

Reception [edit]

Sword Art Online: Hollow Realization received "mixed or average" reviews, according to video game review aggregator Metacritic.[28] [29] Both PlayStation 4 and Vita versions received final scores of 32/40 by Famitsu, being awarded 9, 8, vii and eight past iv individual reviewers.[32]

References [edit]

  1. ^ てけおん (April 25, 2016). "『SAO ホロウ・リアリゼーション』の発売日が10月27日に決定!". Dengeki Online. Retrieved Apr 25, 2016.
  2. ^ a b c d e Paolo Togonon, Miguel (xv March 2016). "'Sword Art Online: Hollow Realization' PS4 release date set on 2016 in North America; Bandai Namco stream new gameplay trailer, crossover with '.hack' anime". Yibada. Retrieved Apr 19, 2016.
  3. ^ Romano, Sal (23 Dec 2015). "Sword Art Online: Hollow Realization coming west in 2016". Gematsu. Retrieved April xix, 2016.
  4. ^ "Sword Art Online: Hollow Realization and Fatal Bullet for Switch launch in spring and summer 2019". Gematsu. 17 December 2018. Retrieved December 17, 2018.
  5. ^ James, Thomas (Oct iv, 2014). "First Sword Art Online: Lost Song gameplay details". Gematsu. Retrieved September 23, 2015.
  6. ^ a b c Romano, Sal (October 6, 2015). "Sword Art Online: Hollow Realization first details". Gematsu. Retrieved October 7, 2015.
  7. ^ a b c Romano, Sal (Oct 14, 2015). "Sword Art Online: Hollow Realization is set up in Ainground". Gematsu. Retrieved October 14, 2015.
  8. ^ a b Romano, Sal (March 22, 2016). "Sword Fine art Online: Hollow Realization introduces grapheme customization, marshland area, and Named Monsters". Gematsu. Retrieved August 6, 2016.
  9. ^ a b Aguda, Patrick (June 9, 2016). "Sword Art Online: Hollow Realization, More Characters and Details". Operation Rainfall . Retrieved August 6, 2016.
  10. ^ a b Martinez, Phillip (April 8, 2016). "'Sword Art Online: Hollow Realization' Gameplay Footage Shows Monster Fighting And Combos". iDigitalTimes. Archived from the original on June 14, 2016. Retrieved August half dozen, 2016.
  11. ^ a b c Romano, Sal (13 October 2016). "Interview: Sword Art Online: Hollow Realization producer Yosuke Futami at NYCC 2016". Gematsu. Retrieved 1 November 2016.
  12. ^ a b c d Romano, Sal (19 Oct 2016). "Sword Art Online: Hollow Realization details Japanese early access version, first PS Vita gameplay". Gematsu. Retrieved 1 Nov 2016.
  13. ^ a b Romano, Sal (Oct 4, 2015). "Sword Art Online: Hollow Realization appear for PS4, PS Vita". Gematsu. Retrieved October 4, 2015.
  14. ^ Halestorm, Bradly (March 14, 2016). "Sword Art Online: Hollow Realization Headed West This Twelvemonth, Gameplay Shown". Hardcore Gamer. Retrieved April 19, 2016.
  15. ^ "Sword Art Online: Hollow Realization Game's English-Subtitled Trailer At present Lists 2016 Date". Anime News Network. March 14, 2016. Retrieved March 14, 2016.
  16. ^ D'Anastasio, Cecilia. "Latest Sword Fine art Online Game Lets Twitter 'Raise' A Character". Kotaku . Retrieved i November 2016.
  17. ^ Dennison, Kara. "Help Train the Newest "Sword Art Online" NPC". Crunchyroll News. Retrieved one Nov 2016.
  18. ^ てけおん (Oct 4, 2015). "ゲーム『SAO』第4弾は"ホロウ"の後継作! MMOらしさとアクション性を両立させた作品に" (in Japanese). Dengeki Online. Retrieved October 4, 2015.
  19. ^ Tempest, Bradly (Oct three, 2015). "New Sword Art Online Game Scheduled for Release Next Yr". Hardcore Gamer. Retrieved October iv, 2015.
  20. ^ MacGregor, Kyle (April 23, 2016). "Sword Art Online: Hollow Realization coming west this autumn". Destructoid . Retrieved Baronial vi, 2016.
  21. ^ "Sword Art Online: Hollow Realization Videos Showcase Battle Actions, Boss Battle". Anime News Network . Retrieved Apr nineteen, 2016.
  22. ^ "Sword Art Online Hollow Realization PS4/PS Vita Game's 3rd Trailer Previews Luna Haruna's Theme Vocal (Update)". Anime News Network . Retrieved June 27, 2015.
  23. ^ Dennison, Kara. ""Sword Art Online: Hollow Realization" Shares Cat Videos on YouTube". Crunchyroll News. Retrieved ane November 2016.
  24. ^ "BANDAI NAMCO Amusement America – More fun for everyone!". www.bandainamcoent.com . Retrieved 2017-05-16 .
  25. ^ "Sword Fine art Online: Hollow Realization DLC 'Chapter Two: Tuner of Causality' launches July 21 in the w - Gematsu". Gematsu. 2017-07-xx. Retrieved 2018-02-24 .
  26. ^ "Sword Art Online: Hollow Realization's Third And Last DLC Chapter Releases Today - Siliconera". Siliconera. 2017-09-26. Retrieved 2022-04-24 .
  27. ^ "Sword Art Online: Hollow Realization'south Tertiary Affiliate DLC Gets New Trailer and Details". DualShockers. 2017-06-26. Retrieved 2018-02-24 .
  28. ^ a b "Sword Art Online: Hollow Realization for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved November 16, 2016.
  29. ^ a b "Sword Art Online: Hollow Realization for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved August 12, 2018.
  30. ^ "Sword Art Online: Hollow Realization - Deluxe Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  31. ^ Tolentino, Josh (December 7, 2016). "Review: Sword Art Online: Hollow Realization". Destructoid . Retrieved Dec 7, 2016.
  32. ^ a b Romano, Sal (October eighteen, 2016). "Famitsu Review Scores: Event 1455". Gematsu. Retrieved October 18, 2016.
  33. ^ Hawkins, Janine (December 12, 2016). "Sword Art Online: Hollow Realization Review". GameSpot . Retrieved Dec 12, 2016.
  34. ^ Ingenito, Vince (November 16, 2016). "Sword Fine art Online: Hollow Realization Review". IGN . Retrieved November 16, 2016.

External links [edit]

  • Official website (in Japanese)
  • Official website (in English)
  • Game's Manual - PS4 (in English)

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Source: https://en.wikipedia.org/wiki/Sword_Art_Online:_Hollow_Realization

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